Hello People,
Todays post is a special post! Because this piece is actually a giftart.
Dedicated to Akantorkriller from YT
After finishing the MHFU-Walkthrough I thought it was nessecary to show him some appreciation.
Actually: a lot of appreciation.
For a great time, being helpful and humorous and generally an awesome hunter.
So this times Anatomy of the epic Akantor is dedicated to AKANTORKRILLER
( Rock on! )
( big version )
(regular white anatomical version )
Posts mit dem Label Monster hunter werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Monster hunter werden angezeigt. Alle Posts anzeigen
Samstag, 4. Dezember 2010
Samstag, 27. November 2010
Kut Ku anatomy - muscles
Now that I have the anatomy references I needed I can finally give the Kut Ku skelleton some flesh.
( big picture again. sorry!)
I am sure there are still a lot of flaws. if you like to point them out, just go ahead and send me an e-mail. I am always open for constructive critics and development.
The worst part was the tail for me. And I am sure the Masseter muscle at the jaw has to be stronger and thicker. And I left out most of its facemuscles including the earmuscles.
( big picture again. sorry!)
I am sure there are still a lot of flaws. if you like to point them out, just go ahead and send me an e-mail. I am always open for constructive critics and development.
The worst part was the tail for me. And I am sure the Masseter muscle at the jaw has to be stronger and thicker. And I left out most of its facemuscles including the earmuscles.
Donnerstag, 25. November 2010
Monster hunter arm collection 1b - body
Today I added some... body to the bones. To show the shape of the arms in the way they would look if they where complete flesh and bones.
I don't want to call this "flesh" because I am planning on showing actual muscle structure and call this part "flesh". I am just waiting for a specific package to finish research and add muscles and tissues to these bones.
So the next part of this collection will be either "skin" or "meat".
( outer bodyline )
( covering bodyline )
I don't want to call this "flesh" because I am planning on showing actual muscle structure and call this part "flesh". I am just waiting for a specific package to finish research and add muscles and tissues to these bones.
So the next part of this collection will be either "skin" or "meat".
( outer bodyline )
( covering bodyline )
Mittwoch, 24. November 2010
Monster hunter arm collection 1a - bones
( Please look here, since picture is BIG )
Todays project was literally an armfull of work.
I decided to compare the arm-anatomy of the several dinosaurlike Monsters from Monster Hunter. They are officially classified as a subspecies of "bird wyvern" wich I see as a problem because... wyvern have wings. So I will stick with the classification "dinosaurlike monsters".
(from left to right)
The first subject of this project is the monstrous and enormously dangerous Deviljho. If you compare his arms to any other dinosaurlike monster in the game the first thing that catches the eye is its enormous high shoulderblade and its small size. In game it is the biggest "Brute wyvern", still its arms are tiny. He is the Tyrannosaurthing of Monster hunter, putting all of his danger in battle into his size, jaw and tail, crushing his enemies with his pure muscleweight.
The next one is Iodrome. The only other dinosaurlike monster in MH with two digits besides Deviljho. Like Deviljho, he puts most of his battlemoves in his legs, bite and his poisonous spit, so it doesnt really need much clawpower. Yet its armmuscles are unusually big.
Quite different from the next subject. Gendrome. Its claws are more hooklike and designed to slice. Its arms are quite slim, containing only of efficient muscles and ligaments. Though its moves are mostly the same as for Iodrome and its main attack is a nice bite with two big stingpoison teeth, it uses its arms much more than Iodrome.
The next one is the ( in my view) most fascinating of the three dromes. Velocidrome. He may be the first and weakest of the dromes, but his arm anatomies are quite unusual. He has no digits. in fact he is missing all digitbones. Those elongated claws are no digitbones, but bones of the palm. How this happened is still quite a mystery to me ( I am working on this. ) The velociprey has no poison or elemental weapon. All its power comes from its jaws and claws, resulting in the claws on arms and limbs being enormous. Surprisingly its armmuscles are quite scarce. Actually its just enough musclemass to give the lower arms enough downward motion to slam the claws into flesh.
From the three oldschool monsters I come straight to the three new boys on the block. Great Jaggi, great Froggy and great Baggi.
Great Jaggi. I personally like to call him Captain Hook. For hopefully obvious reasons. Also the small Baggi have a somehow hookshaped claw as the third digit. Such hook-claws are pretty useful to catch fish. And remembering that their nests are often near rivers and waterholes it doesnt seem that as impossible of an explaination. It has strong muscles all along the arm, wich is also usefull, since they might have to hold on tight to the caught fish and fish can emit a lot of energy when struggling.
The great Froggi is the newest of the dinosaurlike monsters. Its still a mystery to me, since I wasnt able to observe this species yet and the games including them wheren't available at this time. Surprising are the claws of this creature, who actually look more like HOOVES. I have no real idea yet what this means. But I will add all information here as soon as I gather it.
The last one is Baggi. Sadly the most unimpressive of this bunch. His arms are filled with powerful muscles, but its claws are relatively short. It probably uses them like a bear. ( its obvious. i didnt meet him yet either. sorry.
Todays project was literally an armfull of work.
I decided to compare the arm-anatomy of the several dinosaurlike Monsters from Monster Hunter. They are officially classified as a subspecies of "bird wyvern" wich I see as a problem because... wyvern have wings. So I will stick with the classification "dinosaurlike monsters".
(from left to right)
The first subject of this project is the monstrous and enormously dangerous Deviljho. If you compare his arms to any other dinosaurlike monster in the game the first thing that catches the eye is its enormous high shoulderblade and its small size. In game it is the biggest "Brute wyvern", still its arms are tiny. He is the Tyrannosaurthing of Monster hunter, putting all of his danger in battle into his size, jaw and tail, crushing his enemies with his pure muscleweight.
The next one is Iodrome. The only other dinosaurlike monster in MH with two digits besides Deviljho. Like Deviljho, he puts most of his battlemoves in his legs, bite and his poisonous spit, so it doesnt really need much clawpower. Yet its armmuscles are unusually big.
Quite different from the next subject. Gendrome. Its claws are more hooklike and designed to slice. Its arms are quite slim, containing only of efficient muscles and ligaments. Though its moves are mostly the same as for Iodrome and its main attack is a nice bite with two big stingpoison teeth, it uses its arms much more than Iodrome.
The next one is the ( in my view) most fascinating of the three dromes. Velocidrome. He may be the first and weakest of the dromes, but his arm anatomies are quite unusual. He has no digits. in fact he is missing all digitbones. Those elongated claws are no digitbones, but bones of the palm. How this happened is still quite a mystery to me ( I am working on this. ) The velociprey has no poison or elemental weapon. All its power comes from its jaws and claws, resulting in the claws on arms and limbs being enormous. Surprisingly its armmuscles are quite scarce. Actually its just enough musclemass to give the lower arms enough downward motion to slam the claws into flesh.
From the three oldschool monsters I come straight to the three new boys on the block. Great Jaggi, great Froggy and great Baggi.
Great Jaggi. I personally like to call him Captain Hook. For hopefully obvious reasons. Also the small Baggi have a somehow hookshaped claw as the third digit. Such hook-claws are pretty useful to catch fish. And remembering that their nests are often near rivers and waterholes it doesnt seem that as impossible of an explaination. It has strong muscles all along the arm, wich is also usefull, since they might have to hold on tight to the caught fish and fish can emit a lot of energy when struggling.
The great Froggi is the newest of the dinosaurlike monsters. Its still a mystery to me, since I wasnt able to observe this species yet and the games including them wheren't available at this time. Surprising are the claws of this creature, who actually look more like HOOVES. I have no real idea yet what this means. But I will add all information here as soon as I gather it.
The last one is Baggi. Sadly the most unimpressive of this bunch. His arms are filled with powerful muscles, but its claws are relatively short. It probably uses them like a bear. ( its obvious. i didnt meet him yet either. sorry.
Montag, 22. November 2010
Deviljho anatomy skull
And back I am from the holidays to show of a nice new skull for you ppl.
Todays objective was the Deviljho.

A brute-dragon from monster hunter tri (or is it just a gigantic baggi?)
Anyway, the final drawings can be found here: (due to size)
(black and white sketch)
(coloured drawing)
As some of you might realize, the Deviljho skull has no earhole. It surprised me as well, but I checked it on an official sheme from capcom:
(linkylink)
Seems like our dear monsterking is deaf, because instead of an earhole he has this ridiculous big muscle. It bithered me somehow. But I am not here to brag about videogame physics. otherwise this whole bog would be useless.
I added a picture of the different process stadiums, for those who are interrested. I use SAI and usually make the shadows with the brush tool.

Todays objective was the Deviljho.
A brute-dragon from monster hunter tri (or is it just a gigantic baggi?)
Anyway, the final drawings can be found here: (due to size)
(black and white sketch)
(coloured drawing)
As some of you might realize, the Deviljho skull has no earhole. It surprised me as well, but I checked it on an official sheme from capcom:
(linkylink)
Seems like our dear monsterking is deaf, because instead of an earhole he has this ridiculous big muscle. It bithered me somehow. But I am not here to brag about videogame physics. otherwise this whole bog would be useless.
I added a picture of the different process stadiums, for those who are interrested. I use SAI and usually make the shadows with the brush tool.
Dienstag, 16. November 2010
Kut Ku anatomy - skull
Freitag, 12. November 2010
Cephalos anatomy
[link]
its head is shaped like a shovel....
Kut Ku anatomy
I am and always be a biologist at heart.
This here is my idea of a Kut Ku skelleton. wingless and with wings.
Kut ku: [link] and [link]
The thing I am least happy with are its wings. Its difficult to figure out how it works (or is supposed to work) and its actually missing somebones. It is NOT like a bat wing, yet not like a pteranodon wing either.
I do think the ears are made out of skin, since they are foldable, so I left them out of this one. Still i gave him big earholes in his skull. he also has a strog and thick breast and collarbone to provide the big chestmuscles with a proper ancor, like in a birds chest. Still it is able to run pretty fast, so I gave his legs some of the attitudes of an ostrich.
EDIT 1 : Eargear
[Link]
I fiddled around with the muscles of the kut ku "ear". what it needs to spread its ears.
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